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2 minutes ago, PleaseBlitz said:

I thought it was pretty overt. He was born Lily, but wanted to be a soldier and started going by Lev. The Scars decided to make him a wife to an elder, so he split. 

 

I think it just comes down to ones familiarity with lgbtq people and the issues they deal with. Probably makes it easier to understand them without the need to spell everything out.

 

 

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Anyways, hard to get into the mind space of people who can’t enjoy a thoroughly enjoyable game and story over these things.  
 

Here is the video that makes the case that Joel is evil and everything follows from that basic fact. I don’t recommend that anyone watch the whole thing, I turned it off after about 3 minutes. 
 

 

 

 

2 minutes ago, Mr. Sinister said:

 

I think it just comes down to ones familiarity with lgbtq people and the issues they deal with. Probably makes it easier to understand them without the need to spell everything out.

 

 


A fair and good point. 

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Might have been overlooked yesterday but Regarding the Mass Effect trilogy - here the changes 

 

the universe character creator is a no-brained. Same with universal control and weapon balancing 

 

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Mass Effect 1 Gameplay Changes

Alright, let's talk about the big stuff: gameplay changes to modernize Mass Effect 1. In terms of combat, there's improved aim assist with a stickier lock-on, allowing you to keep locked onto targets while strafing. There's finally a dedicated melee button too, and though weapons have been balanced and tuned across the trilogy, the changes are most prominent in ME1. A huge change in combat is the removal of class-based weapon restrictions and aim penalties. So you still can't train in weapons that your class isn't specialized in, but you can now use them without being penalized.


 

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The inventory system is still being worked on right now, though the way that BioWare spoke on it, we wouldn't expect to see any groundbreakingly huge changes. The HUD now looks cleaner and a little smaller at least; it's also been slightly repositioned so that it's not on the edges of the screen any more.

 

There's also going to be more of a unified control scheme between the games. You can still issue commands to your squadmates, and Bioware is improving those controls in ME1 to be more in line with how it feels in ME2. Squad AI is being improved, so if you send them to cover, they'll actually, ya know, use it. Enemy AI has also been made smarter and won't just bullrush you as soon you go into their line of sight. This should make it so you can jump from one game right into the next without feeling like you need to re-learn the basics.

Animations haven't been outright changed, but BioWare has been hard at work fixing the bugs attached to a lot of them--the studio provided an example of ensuring that all characters are now looking where they're supposed to. Input, camera, and cover systems have also been smoothed to eliminate some of that wonkiness that occasionally occurred in ME1.


 

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The Mako is also now much easier to handle. ME1 includes many instances of exploring planets on the unresponsive vehicle, so to help those sections be more playable, BioWare has improved how it responds to controller input.

 

BioWare listed off a few less prominent, but no-less-important changes too, which we've listed below:

  • In-scope aim smoothing
  • Cover pass (Per Bioware: In ME1, the cover pass includes improvements to AI pathing, adding cover options for some encounters and fixing certain cover points that were previously broken in legacy. This also includes better behavior overall for squad and enemies to use cover appropriately.)
  • Rebalanced XP for level 60 cap, which means you don't have to do NG+
  • More consistent autosave (thank God)
  • Improved boss encounters
  • Improved cool down for first aid
  • Unified minigames across platforms, but no indication as to whether that means we're getting the PC's ring game or the console version's Simon Says.


 

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Mass Effect 3 Story Changes

There's no additional story content coming. The devs did look at what was on the cutting room floor but, unfortunately, the stuff that was cut from all three games couldn't easily be put back in for the remaster--they'd need to rebuild from scratch. That said, the Extended Cut is now the official canonical ending for the game. So when you boot up the Legendary Edition and play through Mass Effect 3, you won't be able to choose between the original ending that launched with the game or the Extended Cut--you'll automatically just get the latter.

 


 

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A Universal Character Creator

There's now a universal character creator across all three games, which means that all customization options that were added in ME2 and ME3 are now available in ME1. BioWare has also added additional options when it comes to skin tones, makeup, and hairstyles--including more Black hairstyles. 

Additionally, there's finally a unified female Commander Shepard across the trilogy. Originally, the FemShep design wasn't finalized until Mass Effect 3, so BioWare is taking this opportunity to retroactively add her to ME1 and ME2. The team has adjusted her slightly, modifying her jawline and adding a few more details like wrinkles and pores.

New Game Launcher

There's a brand new launcher that allows you to start all three games from one place, which will appear when you boot up the Legendary Edition. All versions of the game will allow you to pick which game you want to play, watch the credits, or switch your profile. When you finish any of the three games in the Legendary Edition, you get brought back to the launcher to select another--these are still three separate games, you don't just roll into ME2 when you finish ME1.

 

The Xbox version of the game also has a feature that allows you to uninstall specific games, in case you don't want all three games on your console at once--not sure why you'd ever want to delete such beauty from your life but the option is there


 

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Almost Every DLC

The Legendary Edition contains over 40 pieces of downloadable content, including story expansions, armor packs, weapon packs, and alternate outfit packs--yes, that includes the Dragon Age armor and the Genesis comics. Some things will be available from the very start of each game, while others will unlock as you play. Pretty much everything is here, all but one: the Pinnacle Station DLC from Mass Effect 1. Though you can still play it on Xbox 360 and PC, that DLC wasn't available for PS3 because the source data was corrupt by the time BioWare was making a PS3 version of ME1. According to Mac Walters, that's still the case and so the DLC won't be available in the Legendary Edition.

Rebalance To Mass Effect 3's Galactic Readiness

Mass Effect 3's multiplayer didn't make it into the Legendary Edition. The companion app is also no longer available, and it let you raise your readiness without playing multiplayer. So that raises the question: How does ME3's Galactic Readiness now work? Well, it's been rebalanced. It's still being tweaked right now, but the plan is that, provided you're starting from ME1, you'll accrue enough in Galactic Readiness in order to unlock the trilogy's best ending. You can still get that ending just by playing ME3, but you'll need to do absolutely every little thing in the game and max everything out.

 

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4 minutes ago, Mr. Sinister said:

My man!

Now it says 3:20

You weren't quick enough.  

 

Just keep refreshing the add to cart link at 3:20 until it adds it to your cart.

 

Make sure you are already logged in and all your info is already entered so checkout will be fast.

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19 minutes ago, purbeast said:

You weren't quick enough.  

 

Just keep refreshing the add to cart link at 3:20 until it adds it to your cart.

 

Make sure you are already logged in and all your info is already entered so checkout will be fast.

 

There was no add to cart link, so that wasn't an option. 

The link just showed for like a millisecond, and I clicked it. Out of stock.

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7 minutes ago, Mr. Sinister said:

 

There was no add to cart link, so that wasn't an option. 

The link just showed for like a millisecond, and I clicked it. Out of stock.

Bruh did you even read my initial post?  It has direct add to cart links in it lol.

 

I did edit it after my initial post to add them so maybe you missed it.

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I bought Shadow of the Tomb Raider for basically pennies, and I find the cinematic beginning mission thoroughly uninspiring. Feels like it'll be yet another round of "Go after Trinity here, craft some **** there, search this bland tomb here, go look for the fat guy that got lost (again) down there, " wash, rinse, repeat.

 

These kinds of games bore me to death nowadays.. 

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13 hours ago, Mr. Sinister said:

I bought Shadow of the Tomb Raider for basically pennies, and I find the cinematic beginning mission thoroughly uninspiring. Feels like it'll be yet another round of "Go after Trinity here, craft some **** there, search this bland tomb here, go look for the fat guy that got lost (again) down there, " wash, rinse, repeat.

 

These kinds of games bore me to death nowadays.. 

Yeah that is the problem when the formula of the games don't change very much and they come out so close together.  I was at that point with Uncharted 4 and never finished it.  I still enjoyed it and the characters are what make that game, which is probably why I made it that far to begin with.

 

But I remember seeing the videos of the sequel to the Tomb Raider reboot (which ripped off of Uncharted like hell, which ripped off of the OG Tomb Raider, which is pretty funny to think about) and thought it just looked like more of the same and I never even got around to that one.

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I'm sure Bethesda's Indiana Jones is gonna rip off all of them.

4 hours ago, Momma There Goes That Man said:

I loved the first 2 and haven’t gotten this one yet. Just didn’t excite me. 
 

you should be playing death stranding anyway 


You too, can look at friends like this:

 

I haven't even downloaded it yet. Been playing like 5 different games and totally blanked on it. I'll check it out this weekend.

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So I just finished The Last of Us part 2. Ho..Ly...COW.... That’s not a game. It’s an experience. Kudos to Naughty Dog, throughly enjoyed it. Thanks to all the heads In Here for suggesting part 1. Was nice to go through the whole thing.
 

The Brutality and Savagery throughout, was a stark reminder of where we can get to as Humans.
But damn, when I finished I was sad to see it end..lol.

Edited by COWBOY-KILLA-
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12 hours ago, COWBOY-KILLA- said:

So I just finished The Last of Us part 2. Ho..Ly...COW.... That’s not a game. It’s an experience. Kudos to Bethesda, throughly enjoyed it. Thanks to all the heads In Here for suggesting part 1. Was nice to go through the whole thing.
 

The Brutality and Savagery throughout, was a stark reminder of where we can get to as Humans.
But damn, when I finished I was sad to see it end..lol.


I recommend playing a second run. Plus you get to start with all the weapons. 

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