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What D&D character are you?


Switchgear

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I have actually always wanted to play this, but have never gotten a chance... seems like it would be a pretty cool time getting together with friends... gettin some pizzas, beers,etc and letting go of reality for a while...

The first moment I actually had an itch to play the game was when I saw ET in theatres as a kid... (showin my age) :D

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I have actually always wanted to play this, but have never gotten a chance... seems like it would be a pretty cool time getting together with friends... gettin some pizzas, beers,etc and letting go of reality for a while...

The first moment I actually had an itch to play the game was when I saw ET in theatres as a kid... (showin my age) :D

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Actually pretty close to what my character was when I used to play D&D.

Name :

Alignment : Neutral Good

Race : Human

Class and Level : Fighter (6th Level)

Patron :

Ability Scores : STR 15, DEX 16, CON 15, INT 13, WIS 16, CHA 14

Comments :

Database Code : ng,human,fighter,none,6,,15,16,15,13,16,14,8,11,2,12,11,2,14,14,4,8,9,6,4,-2,0,4,-6,8,-19,-23,-2,2,2,-6

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Actually pretty close to what my character was when I used to play D&D.

Name :

Alignment : Neutral Good

Race : Human

Class and Level : Fighter (6th Level)

Patron :

Ability Scores : STR 15, DEX 16, CON 15, INT 13, WIS 16, CHA 14

Comments :

Database Code : ng,human,fighter,none,6,,15,16,15,13,16,14,8,11,2,12,11,2,14,14,4,8,9,6,4,-2,0,4,-6,8,-19,-23,-2,2,2,-6

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I Am a Neutral Good Human Sorcerer (6th Level)

Ability Scores:

Strength-13

Dexterity-15

Constitution-14

Intelligence-13

Wisdom-12

Charisma-14

Meh...I want a reroll! At least I get an extra spell with my stats, haha.

I'd also like to play AD&D again, but the time is just too tough, and it has been years since I played. (I originally had a set of the small boxed oroginal D&D book set, and the "Chainmail" minature rules.) That is why I play MMORPG's that are bit closer to Dungeons and Dragons.

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I Am a Neutral Good Human Sorcerer (6th Level)

Ability Scores:

Strength-13

Dexterity-15

Constitution-14

Intelligence-13

Wisdom-12

Charisma-14

Meh...I want a reroll! At least I get an extra spell with my stats, haha.

I'd also like to play AD&D again, but the time is just too tough, and it has been years since I played. (I originally had a set of the small boxed oroginal D&D book set, and the "Chainmail" minature rules.) That is why I play MMORPG's that are bit closer to Dungeons and Dragons.

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I liked playing GURPS games better. You could score a critical hit on somebody.

Lawful Good Human Cleric (5th Level)

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 16

Intelligence- 15

Wisdom- 13

Charisma- 12

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

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I liked playing GURPS games better. You could score a critical hit on somebody.

Lawful Good Human Cleric (5th Level)

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 16

Intelligence- 15

Wisdom- 13

Charisma- 12

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

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I have actually always wanted to play this, but have never gotten a chance... seems like it would be a pretty cool time getting together with friends... gettin some pizzas, beers,etc and letting go of reality for a while...

The first moment I actually had an itch to play the game was when I saw ET in theatres as a kid... (showin my age) :D

So are you down with some D & D at the next tailgate? :laugh:

I havent played this since the 8th grade. I still remember all the cool funny looking dice, and my friend Robert would always cheat. :laugh:

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I have actually always wanted to play this, but have never gotten a chance... seems like it would be a pretty cool time getting together with friends... gettin some pizzas, beers,etc and letting go of reality for a while...

The first moment I actually had an itch to play the game was when I saw ET in theatres as a kid... (showin my age) :D

So are you down with some D & D at the next tailgate? :laugh:

I havent played this since the 8th grade. I still remember all the cool funny looking dice, and my friend Robert would always cheat. :laugh:

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