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See...that's what you, doc, and goon told me after i spent $70 on C:AW, lol. I just miss what FPS games were. Now it seems that, besides battlefield (hardline isn't great, but it's good), all other FPS games now have super jumps and ****. Whatever happened to a regular FPS game where I shoot bad guys on the ground :( lol

My adapt game WEAK lol

 

I hear ya, chew.

 

I loved World at War, Black Ops, and even the original Modern Warfare. I really can't get into the wall running and boost jumps either.

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Something I am very excited about, a new Halo multiplayer mode, Warzone. Looks like BTB on steroids with a mix of Battlefield and Titanfall thrown in. 

 

 

 

Warzone acts like a giant training simulation where players are divided into two teams of 12 players and tasked with defending their base. From the onset I can tell that this mode is a little different because I’m not just defending my base from other players, but from A.I. enemies as well. Warzone’s numbers are impressive for a big team battle: 24 players face off against upwards of 50 different A.I.-controlled units on maps that are four times bigger than what most Halo fans have ever experienced. It’s not surprising that this is a mode 343 Industries has been dreaming about for years.

 

“Warzone is the craziest and biggest hurdle we’ve ever taken on,” says design director Kevin Franklin. “It started three years ago as a small demo where we set up a 4-on-4 match with a few A.I. guarding a flag, and it grew from there.”

 

In truth, 343 Industries has wanted to create a mode like Warzone since Halo 4, but the mode proved to be too much of a bear for the Xbox 360, and the studio wasn’t able to achieve its vision until it moved over to the Xbox One.

 

It only took a few minutes on the battlefield to get onboard with that vision. My team scatters when the match starts, and while I try to tag along with a few of the experienced developers, I quickly get distracted by a group of Forerunner A.I. Thankfully, taking down these foes earns me enough experience to level up and buy a shotgun the next time I spawn. Less than two minutes into the match, I already feel like I’ve got a bit of an edge.

 

“As you level up you get better stuff,” says Franklin. “You don’t get the best stuff right away. You have to kill a couple bosses or capture some bases or work with your team to level up a few times. As a designer, that lets us control the crescendo of the match, from the humble beginning when players are shooting each other with their loadout weapons to when the first Warthog hits the field to when the Scorpion tanks start rolling out at the end-game and s--- gets real.”

 

As I continue to explore a level that is easily four times the size of Halo 3’s iconic Valhalla map, the beauty of this system becomes clear. Players can earn points for a variety of things: killing other players, taking down A.I. enemies, guarding or capturing bases, or assisting in boss battles. That’s right, boss battles – periodically throughout the match, high-level enemies spawn on the map. These enemies usually take a coordinated team effort to take down, but they reward the victorious team with a few hundred points.

 

Those points are important too, because the first team to reach 1,000 points wins the game. Thankfully, points aren’t the only way a team can take home the winner’s trophy. If a team drops behind on the board, they can try to capture all of their opponent’s bases, which lowers that team’s shields, exposing an energy core. If an opposing team takes down their enemy’s core, they end the match immediately.

 

I was impressed with Warzone’s balancing. 343 Industries hosts in-house Warzone battles at least twice a day to help fine-tune the mechanics and ensure that the mode remains exciting up until the last second. In these massive team battles, it’s hard for any one player to stand out as the worst (or the best) player.

 

Victories feel like communal wins that take the effort of an entire team. Squads often come from behind to win, so you’re never too far behind in points to give up. In my first battle, our team was losing 500 to 900 when we started to turn things around. Our opposition was spending too much time trying to kill an A.I. boss, which gave us the opportunity to sweep through their base and earn enough experience to bring out a huge threat: the new flying tank called the Phaeton.

 

Warzone was our first introduction to this flying Forerunner ship, which basically acts like a VTOL hovercraft, raining death from above. It comes equipped with an area-attack cannon as well as a machine gun for pinpoint damage. The Phaeton has one weak spot underneath its hull, so when you’re hovering over the battlefield people can take you out quickly if you’re not careful, but pilots can also perform a dash that gives them a short teleport. Using the Phaeton, our team was able to quickly catch up on points and eke out a victory.

 

After a couple rounds of Warzone, I'm beginning to get the hang of things and look forward to learning these gigantic maps. Warzone aims to combine every element of the Halo franchise into the largest multiplayer mode the series has ever seen. With A.I. enemies mixed in with human players, a Halo battlefield has never felt this epic. I can't wait to play again. Fortunately, 343 brought Warzone to E3 for everyone to play and we'll have an updated report soon on any advances the mode has made in the last month.

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The Division - New gameplay, and a release date announced. March 8, 2016. 

 

Beta access exclusively for Xbox One users in December

.

The further this has gotten from announcement, the less interested I have become. I hope it's not just Destiny in NYC with just endless looting and leveling. That bores me so I hope it contains some more story and gameplay elements that can keep it fresh. The PvP open world is one thing I hope will do that

 

 


Haven't looked yet, but let me guess: the new AC is set in late 1800's London...

 

I mean where the hell else can they go at this point, Edit (besides the places they refuse)

 

That's exactly it. 

 

Everybody still wants Feudal Japan. I enjoyed the Crusades era of 1 the most of anything. I wish they would go back to that era or further. 

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Everybody still wants Feudal Japan. I enjoyed the Crusades era of 1 the most of anything. I wish they would go back to that era or further. 

 

They'll do it eventually, or they'll all be moved to different projects when AC falls flat on it's ass. Haven't played Unity or Rogue yet (their on my list) but I'm not in a hurry either. Didn't like what i was hearing about Unity's revamped free flow/parkour system. Funny thing is they balked at the French Revolution when it was in discussion back in 2012-ish, only to reveal that they'd been working on it for years with a separate team. I want my Ancient Egypt

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Yeah, and I'm fine with that. I love the Uncharted series just as it is, so adding more realism in smaller details like that and better AI is really where it needs to go. The detail in all the destruction was really nice too. You can tell it was just like UC 2-3 but more refined


I want my Ancient Egypt

 

That would be a nice one to have. Japan just seems too obvious

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Definitely not as big a gamer as some of you folks (used to be), and I've only slightly tinkered with assassins creed games. But, is the story essentially open enough that they could do any time period and any setting ever? Like I was thinking even something crazy like a modern day middle east and going after terrorists or something. It sounds pretty awesome in my head lol.

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Definitely feels like Nintendo kind of punted this year, though some of the 3DS stuff they showed, particularly merging the Mario and Luigi universe with the Paper Mario universe, will probably get me to cave and finally buy one.

 

Yeah but this got me pretty excited. Looks like the same classic but with lot of added opportunity to explore with switching back and forth between land and air vehicles. 

 

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Nintendo may not have had boat-loads of unexpected content this year, but at least the event was still content-focused instead of an hour of them standing up on a stage and pretentiously patting themselves on the back. We did get our first real look at Star Fox, a new Metroid Prime spin-off, the Mario & Luigi/Paper Mario crossover, a release date for Xenoblade Chronicles X, a new Zelda four three-sword adventure, and Muppet Miyamoto.

Also, Super Mario Maker is looking really neat.

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Definitely not as big a gamer as some of you folks (used to be), and I've only slightly tinkered with assassins creed games. But, is the story essentially open enough that they could do any time period and any setting ever?

 

They could but they'd have to significantly alter the gameplay/characters, probably to the point where it's fairly unrecognizeable. Can't say I'm vehemently for it or  against it, but in all likelihood, the idea of more modern eras will have to be explored at some point, if AC is to continue on as a yearly release for the forseeable future. And it would be a very bold undertaking, either revitalizing/revamping the franchise (lets be honest, its getting a little stale) or sinking it

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The Uncharted 4 footage was just amazing. The detail at the beginning when Nate is running through the village. The depth to the people standing around and when he would bump into people. Wow.

I'm almost 100% positive that was not running on an actual ps4. I'm hip to Sony's hype machine.

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They could but they'd have to significantly alter the gameplay/characters, probably to the point where it's fairly unrecognizeable. Can't say I'm vehemently for it or  against it, but in all likelihood, the idea of more modern eras will have to be explored at some point, if AC is to continue on as a yearly release for the forseeable future. And it would be a very bold undertaking, either revitalizing/revamping the franchise (lets be honest, its getting a little stale) or sinking it

 

Honestly, they should just ditch the modern animus story stuff and just focus on telling great stories of Assassins throughout time. They could put it anywhere game to game and even spend a couple games on the same character just to tell a grand story, not necessarily due to any animus/modern setting constraints. You could even still have the overlap of characters, like Ezio finding Altair's journal hundreds of years later and stuff. 

 

The first two games had a nice premise with the first civilzation and the modern setting but after that it went all to hell imo. 

I'm almost 100% positive that was not running on an actual ps4. I'm hip to Sony's hype machine.

 

The initial reveal trailer for UC4, I agree, but the trailer at E3 looks like an enhanced UC3 so I could see it. 

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Nintendo may not have had boat-loads of unexpected content this year, but at least the event was still content-focused instead of an hour of them standing up on a stage and pretentiously patting themselves on the back. We did get our first real look at Star Fox, a new Metroid Prime spin-off, the Mario & Luigi/Paper Mario crossover, a release date for Xenoblade Chronicles X, a new Zelda four three-sword adventure, and Muppet Miyamoto.

Also, Super Mario Maker is looking really neat.

 

It was disappointing on every front. The fact that not a single impact Wii U game was announced tells me they are done with it. The Metroid game was a letdown because it wasn't what anyone wanted. 

 

More 3DS games, a Star Fox trailer (which was great) and finalizing some release dates. 

 

At this point, I don't even expect Zelda to land on this system. They pretty much gave Nintendo fans and Wii U owners nothing to look forward to after 2015 on the console. 

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According to this writer at Forbes this is how the One will play 360 games...I underlined the emulation point.

 

http://www.forbes.com/sites/davidthier/2015/06/16/how-xbox-one-backwards-compatibility-will-actually-work/

 

 

Here’s what I understand from talking to Microsoft people at the conference: the emulation tech necessary to be able to slide any given Xbox 360 disc into your Xbox One is there, but legal issues and rights questions will hold some games back. Basically, publishers agreed to have their games sold on the Xbox 360, but not the One, and they’ll need to do that before their games can be played. As with anything where intellectual property rights are concerned, it’s not hard to see how this can get complicated.

 

In practice, this means that we should be seeing everything owned by Microsoft out pretty quickly: Gears, Halo, etc. It also means that all the major publishers will probably hammer this out just after — anyone with a continuing relationship with Microsoft has no motivation not to check that box, as apparently there’s no further development work that needs to be done. Games from defunct publishers or any games with a complex provenance might take a little bit.

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